PREVIOUS EXHIBITIONS
Rogues’ Gallery
14th April 2022 - 26th May 2022
AVATARS AND ALTER EGOS
I wonder what would happen if artists were asked to create their own avatar as a Nat Tate representing the work they could have made, or would have made, or should have made. If we are to reimagine ourselves as artists for the metaverse, what form will we take?
The SuperRare Sessions
9th December 2021 - 16th January 2022
A Covers Album
'The SuperRare Sessions’ asks each artist to produce one track for a compilation album of NFTs - an album of contemporary artists negotiating the NFT world. An album of cover versions of art from one world translated into art for another.
From can see to can’t see
9th September - 21st October 2021
Digital landscapes
We might feel that we can grasp the majesty of the pyramids, the beauty of a far-flung wilderness, or the haunting atmosphere of an interior, but, if experienced through a screen, our understanding is distorted. In this second SuperRare exhibition with GRA, the artists consider natural and man-made environments, interior and exterior landscapes, and investigate the possibilities and distortions of the new technologies on our ways of understanding the world around us. They consider the magical possibilities of the digital realm as a positive companion to ‘real’ experience. They explore what it is to experience and be confused by it.
A lot of what I’m about to tell you is made up
9th July - 13th August 2021
The figure in digital
In the first of a series of curated shows, Greg Rook Advisory approached contemporary artists and discussed reimagining their work as NFTs. Some were already invested, and some were initially wary, but it was immediately obvious that this platform for sharing digital work could open up possibilities for innovative thought. Where digital work might previously have languished on so many hard drives, it now had an outlet and an audience. The artists became enthused to create new work that was as much a part of their artistic practice as anything else they would put out in the world. Considering traditional notions of portraiture and the figure they looked again at how digital art and animation could reframe their thinking.